Whole Hog II


                [  Setup  -  Organize  -  Groupings  -  Programming  -  Effects  -  Shortcuts  ]

Setup
 

First of all when setting up the console, have at least more than one diskette prepared in case for backup. Because on certain occassions, sometimes a diskette might end up being corrupted. This indeed has happened to me before. Therefore, it's best to have more than 1 backup.

With everything patched, now you should set the default timing for the console, access by pressing 'Setup, Control Panel and the 'Default Timing on the top right screen'.

'Control Panel' - 'Cuelist Defaults' here you set how the playback functions. By using 'Crossfade IFCB' you will have the fader control & all the paremeters recorded in it. This is good for busking festival or clubs.

'Control Panel' - 'Cuelist Defaults' - 'Reset when released' when this is selected, whenever a fader is clear, the sequence order will restart from number 1 instead of the last stop number.

'Control Panel' - Setup for any use of extra monitors which is the 'display 1 & display 2' press 'set' button and press on require resolution shown.

'Control Panel' - Setup for 'Live Programmer' is necessary, which makes everything move smoother with 3 seconds fade.

'Control Panel' - 'Page Holdover if Active', this will hold the cues on the fader when changing cuepage.

'Control Panel' - 'Recall Visible' If you don't want any window piling up in the background of the views, make sure to have this feature selected.

'Control Panel' - Save Visble' with this feature on, saving views will only record those shown on screen. But when this is off, you will save along any views on the background of the display too. It's up to you to decide how to make use of this feature.

'Control Panel' - 'Patch' - 'Edit Fixtures' here you can change the default of the parameters of the fixtures,P/T swap, Invert as well as numbering. As for numbering fixtures - It's preferable to change the number to something that can be easily for you to remember and recall it anytime, any moment. Start Intelligent from 101 or more than that. Because I always save the starting first number for conventionals so it can roughly be patched in an identical numbering to the channel number. Also you can try numbering fixture in sections, like truss FOH fixture from 101-105 or all Front Stage fixture from 110-118. I usually start with Odd for Profile fixtures and Even for Wash fixtures, so like another group of wash fixtures in truss FOH will be 201-205 and for other groups of washes on the Front Stage will be 211-218. This will keep things easier for me to memorize and grab any fixture easier without any delay.

Park - this force a channel to stay constantly in a set value and will not effected by programmer or GM. Mostly use to force a minimum amount of intensity for stage light. edit an intensity level and press 'Park' soft button. To unpark press hold 'PIG + Park'. Keep in mind that only the selected fixture in the programmer will be Park. (For intelligent fixture, edited attributes will Park when you press it, if there's no data on the programmer except the selected fixture pressing Park will park all attirbutes.)

Limiting intensity output - On the patch view, select the fixture number, press 'Reduce To %' 80 ENTER. This will limit the intensity output till 80% preventing from reaching 100%. To remove it the limitation, set the Reduce to % 100 or re-patch it.

If you have lots of similar types of fixture on multiple truss, like 5 circle truss each with 5 fixture. It's best to change the numbering in a good order. Example for circle truss 1 will be 101~105 and for truss 2 will be 111~115, truss 3 121~125 so on. It will be easier to remember this way instead of having all 5 truss fixtures numbered all in a roll.

 

 
          
 

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